Superfiliate
2021 — nowCreator-led growth platform for ecommerce brands
Company profile
- Sector
- B2B SaaS · creator marketing · ecommerce
- Stage while I was there
- pre-seed → Series A
- Team around me
- 6 product designers, 2 PMs, ~19 engineers, ~8 concurrent squads on a Shape Up-influenced cadence
Superfiliate sells creator-led growth as a category: creators treated as a measurable, full-funnel acquisition channel rather than an awareness spend. It sits against influencer marketing on one side, which trades in one-off campaigns and impressions, and affiliate software on the other, which trades in last-click commission. Superfiliate's argument is that neither describes what actually happens when a creator sells something, and that the whole lifecycle belongs in one system.
I joined in July 2021, six months after the first product work and before the architecture was settled. I was there near the beginning: early enough to help shape how the domains related, the product vision and how the system would grow — and I stayed long enough to help take it to US$10M ARR and find out whether those decisions held.
I held three roles on the same product. As a Senior Product Designer I shaped interfaces, flows, and the architecture underneath them. As a PM I moved to problem definition, prioritization, roadmap, discovery, and validation. As Head of Product I became responsible for strategy, project quality, stakeholder alignment, go-to-market, releases, positioning, hiring, and career development — and for the harder problem of keeping around eight simultaneous squads building something that still felt like one product.
The shortest honest description of those five years: I moved from designing the product, to managing the product, to designing the organization and processes around the product.
The product spans the creator-marketing lifecycle across roughly 45 product areas, four sales channels, five payout providers, and forty-odd connected services. It serves influencer marketers, creator strategists, ad buyers, growth managers, creators, talent managers, and finance and operations teams. A good part of what keeps that coherent is process rather than software — how work enters the roadmap, how a spec is sized, how measurement gets planned, and where a squad has room to define the solution — and that part is mine.
The constraint that shaped almost everything was capacity. For a long stretch the Product Management function was effectively me working alongside the CPO, supporting an organization with roughly nineteen engineers and six product designers. As a designer I worked across three or four squads at once, holding the current squad and the next one in my head simultaneously. That is why architectural consistency mattered so much here — there was never a large central team available to go back and fix fragmentation later.
Roles
— Present10 mo
Head of Product
Lead product strategy, portfolio priorities, roadmap, positioning, releases, and product quality for a US$10M ARR creator-marketing platform. Align executives and customer-facing teams around outcomes; support roughly eight autonomous squads; and develop the product managers and designers responsible for delivery.
— 2 yr 7 mo
Head of Design & Product Manager
Led the design function while acting as a product manager across multiple squads. Turned customer and commercial evidence into priorities, shaped discovery and specifications with design and engineering, reviewed product quality, and improved the planning and delivery system used across the company.
— 1 yr 9 mo
Senior Product Designer
Joined six months after product work began and designed the first architecture for the Creator Portal and co-branded landing pages, plus the foundations of the merchant platform. Worked across three to four squads at a time, connecting research, product models, interaction design, and implementation constraints.
Scale while I was there
- US$10M ARR
- 1,000+ brands, churn controlled
- Customers include OLIPOP, Graza, Cymbiotika, Chamberlain Coffee, Dr. Squatch, Vita Cocosuperfiliate.com ↗
Recognition
- Fast Company Most Innovative Companies 2026 — #19 in EnterpriseFast Company ↗
- Inc. Best Workplaces 2026Inc. ↗
Projects
- SuperfiliateJul 2021 — Present
Superfiliate App
I joined six months after product work began, helped shape the architecture and product vision, and now lead the product that grew to US$10M ARR across eight squads.
OutcomeUS$10MARR on the product I helped shape from the beginning and now lead
- SuperfiliateFeb 2026 — Present
Charlie
Our backlog couldn't tell us who asked for something, how much revenue sat behind it, or whether we'd already built it — so I built the product that could.
Outcome81%weekly visit rate relative to active accounts
- SuperfiliateAug 2022 — Present
Experience Editor (Michelangelo)
Rather than build campaign pages one brand at a time, we built the engine marketers use to build them — where the preview is not a mock-up, it is the real page.
Outcome7.2kactive experiences with a saved editor update
- SuperfiliateNov 2021 — Present
Cobranded Landing Page
A creator's recommendation is personal. A generic storefront isn't. The co-branded page keeps the context that produced the click, and converts 20–30% better for it.
Outcome5.4kactive co-branded landing-page experiences
- SuperfiliateFeb 2022 — Present
Creator Portal
The brand's side has CRM, approvals, rights and reporting. The creator needs to know what's expected, what they earned, and what to do next — on the brand's own domain, without a password.
Outcome2.4Mcreator memberships in active programs
- SuperfiliateJul 2022 — Present
Program Widget
A referral experience that appears on hundreds of storefronts we don't control, on themes we've never seen — where the first requirement is to never get in the way.
Outcome260active widgets across about 200 on-site programs